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- ; This is readouts.txt. It puts universe registers up on the screen
- ; wherever you like. The first two columns are x and y pixel numbers
- ; on the screen. THe 'x' number must be evenly divisible by 4.
- ; 0,0 is the left top corner of the screen.
- ; The next two to columns should be left as 0 and 48. I think the 48 is the
- ; color of the little flashing bars above and below the number.
- ; The fifth column is the universe register number. See the chapter in the
- ; manual about universe registers to see what the purposes of univ reg 122-127
- ; are.
- ; This file should be in your project directory off the engine directory.
- ;
- ;psx,psy,flashrate,flashcolor, iptr
- ; psx must be evenly divisible by 4!!!!
- 264 129 0 48 127
- 264 137 0 48 126
- 264 145 0 48 125
- 264 153 0 48 124
- 264 161 0 48 123
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